Tuesday

TASK 9 - Project A, Critical reflection


Project A
Circle of Life - Critical reflection

The Circle of life project is my design solution to the RSA brief “Something for everyone” and its aim was “to design a coherent solution that addresses the need for greater intergenerational links resulting in the fuller integration of older and younger people into the community” (RSA Projects, 2011, p.8). As part of my project I have used findings of primary and secondary research. The scenario of bringing generations closer especially the elderly that these days are facing loneliness, is very current all over the world. “Lonely older people are as different as any other individuals, and have different needs and expectations” (Cattan, 2011)
They miss a lot of things, one of them and most important is love, care of their siblings and relatives and of course their mutual communication. “Depression affects 22% of men and 28% of women aged 65 or over. This would be just over 2 million people aged 65+ in England”. (Age UK, 2011). As part of my primary research I have created 3 types of questionnaires with which I started to contact people of my focus groups from my family and neighborhood, researching locally and approaching different organizations. During the research I have passed through different prepositions, from intergenerational days to some workshops and drama ideas. I have also contacted and made interviews with people and organizations, approaching them for my project. Some of them were cooperative answering my questions or directing me to more competent people.I have created contacts with Mr. Ben Long, the person in charge for intergenerational relationships at Age Concern. He provided me with some really useful answers and explained me how he liked the idea and told me that it works because they already did something like that. They do it every year and it is called Acting up.

This was one of the important moments of my research stage which lead me to some new territories  combining their insights with my in depth secondary research, examining mostly online resources and redefining and simplifying my concept to an idea of an interactive storytelling game. During my visit to Science museum, I have found very inspiring some digital interactive round table games and throughout the discussions with my tutor I came up with an idea of interactive mechanic table game, which is more user friendly for the elderly and interesting for youngsters.Expanding my research at a further stage I have passed through some types of expandable tables, which was fundamental to my general idea of moving layered table. The idea is to create an activity similar to a game involving the young people and the elderly around a table where they can share their experiences from their past while telling stories which can be recorded and showing photos which if agreed can remain as an archive of the host organization and then used for certain purposes, egg. monographs, exhibitions and documentaries.

It will work if at least monthly such a event or activity would be held at different organizations that deals with age concerns, with different age people that have chance to meet each other from different generations, especially the elderly. “It's important to look not only at what older adults need, but also what they can give. Young and old can give to each other; it's a two-way relationship” (Bosak, 2001). After additional presentations of my concept for a roundtable game divided by topics and first feedback's, there were refining possibilities identified, for instance adding story-subtopics and re-organizing the timing of the game. To test my game I have made a simple small-scale model, played and discussed it with people of my focus groups, my family and friends. The idea was well received and playing with it was fun and entertaining. With new features like timing, subtopics and design development it became more interesting. Also, the idea of collecting their stories for a documentary has attracted attention.

After that channels to communicate with the audience were chosen and material was designed and redesigned again after consultations with my tutor that led me to the final solution. One of my first proposals was to include a partial view of the table-game with its mask in motion in the posters and other communication channels but after the review and feedback I realized that the mixture of different styles of design was very complex and confusing. I came up with a very simple solution and it was one of the strengths of the project as advised, and it was also used as a style of presenting the topics in the game. Pushing the idea forward and simplifying design elements of communication was one of the most important moments of the project. The shape of arrow designed with different typefaces of topics and subtopics at the table-game has given the project a modern and unique identity. Also, the “Circle of life” final logo solution relates to the typographic arrow style used in other elements, where the name and strap line form an arrow too. The arrow shape made of simple typography of storytelling topics is used in all the material from flyers to t-shirts.

Overall, I am satisfied with the outcome of the project .The process of design development throughout the time was well organized and with a lot of time for all stages. However I think that research phase took me to long but it was reasonable taking into account that here in UK is done a lot in this direction which positively surprised me in comparison to what is done in my country and In-depth research helped me to better understand the problem and as a final result come up with a stronger solution. If I had the chance to redo this project, I would like to have planned my time and manage it more reasonably making my research better structured, particularly on the conceptual stage of this project. Also, I wish I would have a chance to produce the real prototype and test how it actually works.

REFERENCES
1. Fiell, C. and Fiell, P., (2003). Graphic design for the 21st Century UK: Taschen.
2. Mollerup, P., (1997). Marks of Excellence: The History and Taxonomy of Trademarks UK: Phaidon.
3. Mau, B., (2000). Lifestyle UK: Phaidon.
4. Noble, I. and Bestley, R., (2005). Visual Research: An Introduction to Research Methodologies in Graphic Design. Switzerland: Ava.
5. Roberts, L. and Thrift, J., (2005). The Designer and the Grid UK: RotoVision.

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1. Acting up (2011). Everyone goes gaga for acting up. [online] Available from:   <http://content.met.police.uk/News/Everyone-goes-GaGa-for-Acting-Up/1400002123542/1257246745756>[Accessed: 03 November 2011].
2. Allen, J., (2008). Older people and wellbeing. London: Institute for Public Policy Research, Research report 01, [online] Available from: <http://www.ippr.org/publications/55/1651/older-people-and-wellbeing> [Accessed: 16  November 2011].
3. Age UK (2011). Mental health: Later life in the United Kingdom. [online] Available from: <http://www.ageuk.org.uk/publications/age-uk-information-guides-and-factsheets/> [Accessed: 08 December 2011].
4. Bosak, S., (2001). The Legacy project: Grandparents day kit: Give and take, [online] Available from: <http://tcpnow.com/grandparentsdaykit/part2/gpday2.8b.html#anchor2.8.19> [Accessed: 06 November 2011].
5. Cattan, M., (2011). Safeguarding the Convoy: A call to action from the Campaign to End Loneliness. [online] Available from: <http://www.campaigntoendloneliness.org.uk/information-on-loneliness/loneliness-research/> [Accessed: 15 November 2011].

6. Campaign to end loneliness (2011). Virtually friends. [online] Available from:. <http://www.campaigntoendloneliness.org.uk/campaign-team/virtually-friends/>
[Accessed: 20 October 2011].
7. Campaign to end loneliness (2011). Sharing loneliness. [online] Available from: <http://www.campaigntoendloneliness.org.uk/campaign-team/sharing-loneliness/>
[Accessed: 6 January 2012].
8. Communities and neighbourhoods (2009). Guidance on meaningful interaction: How encouraging positive relationships between people can help build community cohesion [online] Available from: <http://www.communities.gov.uk/publications/communities/meaningfulinteraction>[Accessed: 23 November 2011].
9. New horizonts (2011). Time for me. [online] Available from: <http://www.new-horizons-chelsea.org.uk/nh/index.php?n=Main.TimeForMe> [Accessed: 30 October 2011].

10. RSA Projects (2011), Something for everyone: Use design to bring the generations together [online] Available from: <http://www.thersa.org/projects/design/student-design-awards/rsa-student-design-awards-201112/something-for-everyone> [Accessed: 12 October 2011].


11. RSA Projects (2011). Connected communities. [online] Available from: <http://www.thersa.org/projects/connected-communities> [Accessed: 18 November 2011].

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